Eleven unique threats stalking the highest-tier maps. Hunt them on cooldown for jewels, currency, and a vanishingly rare chance at Ring of Power or Ring of Volt.
Each map hosts exactly one boss at a fixed spawn point, visible as a BOSS ZONE marker on the map's minimap. Hover a boss with a ▶ marker to preview it in action.
| Tier | Boss | Map | Coord | Cooldown |
|---|---|---|---|---|
| S | The Aquilas Sovereign | Aquilas Temple (145) | (235, 157) | 20-28h |
| S | Doomwarden Mire | Swamp of Doom (144) | (73, 103) | 20-28h |
| A | Kardamahal Tyrant | Kardamahal Underground (143) | (107, 11) | 10-14h |
| A | Tormenta Stormlord | Tormenta Island (141) | (99, 104) | 10-14h |
| A | Karutan Twistlord | Twisted Karutan (142) | (235, 230) | 10-14h |
| A | Tarkan Inheritor | Blood Tarkan (140) | (128, 39) | 10-14h |
| B | Ignis Magmaforge | Ignis Volcano (138) | (175, 96) | 5-7h |
| B | Kanturu Lich | Kanturu Underground (137) | (162, 138) | 5-7h |
| B | Blaze Sovereign | Blaze Kethotum (136) | (123, 29) | 5-7h |
| B | Kethotum Relic-Keeper | Old Kethotum (135) | (162, 12) | 5-7h |
| B | Aida Mourner | Ashen Aida (134) | (73, 17) | 5-7h |
Damage is tracked across the fight. Two reward buckets pay out when the boss dies:
On top of that, the boss makes two extra ring rolls per kill. If either hits, the recipient is picked at random weighted by damage dealt; so the more you contributed, the better your odds. Showing up matters.
Every kill also pays Goblin Points, to the top-damage player and to every participant, so bosses are a way to earn them without resetting. A top-damage reward on S tier can be more than 30 items: clear your inventory before the fight, anything that does not fit drops on the ground at your feet.
Guaranteed rewards need no roll. Chance rewards are rolled separately for every player who qualifies. Higher tiers grant more types and larger stacks.
| Tier | Guaranteed | Chance |
|---|---|---|
| S | Bless ×40 · Soul ×30 · Life ×10 · Chaos ×10 · Creation ×6 · Guardian ×4 · Harmony ×3 · Gemstone ×5 · Imperial Reinforcement Stone ×10 · Shining Imperial Reinforcement Stone ×4 · Ruud roll · WCoin roll · Guardian Upgrade Stone ×8 · Elite Guardian Upgrade Stone ×4 · Jewel of Dark Life ×2 · Ability Crystal ×20 · Wing Core Upgrade Stone ×2 · Artifact Upgrade Stone Box ×3 · Spider Artifact Fragment ×10 · Jewel of Socket ×2 · Spider Artifact Box ×3 · Goblin Points 10,000 | 5% Guardian Elite Option Conversion Stone · 25% Legendary Weapon Excellent · 25% Legendary Armor Excellent · 10% Volt Jewel (Excellent or Additional) · 4% Greater Volt Jewel (Excellent or Additional) · 1.5% Supreme Volt Jewel (Excellent or Additional) · 30% Ability Upgrade Stone ×3 · 10% Ability Crystal ×30 · 3% Ability Crystal ×50 · 25% Seed Capsule (random element) · 15% Talisman of Luck · 30% Spider Artifact Type 6,7 Box · 1.5% Ullr Seal · 1% Leviathan's Seal · 0.5% Taurus's Seal · 0.6% Ring of Power · 0.6% Ring of Volt |
| A | Bless ×25 · Soul ×18 · Life ×6 · Chaos ×6 · Creation ×3 · Guardian ×2 · Harmony ×1 · Temple Guard Enhancement Stone ×10 · Shining Temple Guard Enhancement Stone ×4 · Ruud roll · WCoin roll · Guardian Upgrade Stone ×4 · Elite Guardian Upgrade Stone ×2 · Spider Artifact Box ×2 · Artifact Upgrade Stone Box ×2 · Goblin Points 5,000 | 2% Guardian Elite Option Conversion Stone · 20% Fragment of Resurrection · 6% Volt Jewel (Excellent or Additional) · 2% Greater Volt Jewel (Excellent or Additional) · 10% Spider Artifact Type 6,7 Box · 1.5% Fierce Lion Seal · 1% Shining Tail Seal · 0.75% Ullr Seal · 0.3% Ring of Power · 0.3% Ring of Volt |
| B | Bless ×15 · Soul ×10 · Life ×4 · Chaos ×3 · Creation ×1 · Ruud roll · WCoin roll · Guardian Upgrade Stone ×2 · Spider Artifact Box ×1 · Artifact Upgrade Stone Box ×1 · Goblin Points 2,000 | 50% Elite Guardian Upgrade Stone · 3% Volt Jewel (Excellent or Additional) · 1.2% Seal of the Phantasmal Steed · 1.2% Ice Dragon Seal · 0.6% Fierce Lion Seal · 0.1% Ring of Power · 0.1% Ring of Volt |
| Tier | Guaranteed | Chance |
|---|---|---|
| S | Bless ×15 · Soul ×10 · Life ×5 · Chaos ×4 · Creation ×2 · Ruud roll · Guardian Upgrade Stone ×2 · Ability Crystal ×5 · Spider Artifact Fragment ×2 · Spider Artifact Box ×1 · Goblin Points 3,000 | 10% WCoin roll · 30% Elite Guardian Upgrade Stone · 20% Jewel of Dark Life · 3% Volt Jewel (Excellent or Additional) · 10% Ability Upgrade Stone · 25% Wing Core Upgrade Stone · 30% Artifact Upgrade Stone Box · 0.19% Ullr Seal · 0.12% Leviathan's Seal · 0.06% Taurus's Seal |
| A | Bless ×10 · Soul ×6 · Life ×3 · Chaos ×2 · Creation ×1 · Ruud roll · Guardian Upgrade Stone ×1 · Goblin Points 1,500 | 5% WCoin roll · 15% Elite Guardian Upgrade Stone · 3% Fragment of Resurrection · 1.5% Volt Jewel (Excellent or Additional) · 50% Spider Artifact Box · 20% Artifact Upgrade Stone Box · 0.19% Fierce Lion Seal · 0.12% Shining Tail Seal · 0.09% Ullr Seal |
| B | Bless ×5 · Soul ×3 · Life ×1 · Goblin Points 500 | 50% Ruud roll · 2% WCoin roll · 30% Guardian Upgrade Stone · 0.5% Volt Jewel (Excellent or Additional) · 20% Spider Artifact Box · 0.15% Seal of the Phantasmal Steed · 0.15% Ice Dragon Seal · 0.08% Fierce Lion Seal |
On top of that the boss makes two extra ring rolls per kill (Ring of Power and Ring of Volt, 0.6% on S tier, 0.3% on A tier, 0.1% on B tier each). If one hits, the winner is picked at random, weighted by damage dealt.
Currency pools (Ruud + WCoin) follow a five-tier weighted curve: Common 60% · Uncommon 28% · Rare 8% · Epic 3% · Legendary 1%. Tier S Legendary Ruud goes up to 2,000,000; Tier B caps lower.
When a boss respawns, a server-wide notice fires so everyone knows the hunt is on:
"[World Boss] I, The Aquilas Sovereign, have arrived in Aquilas Temple. Come find me!"
Each boss names itself and the map it's haunting, so you can decide whether the trip is worth your time.
Both rings come from two places. World bosses roll them with extreme rarity: 0.6% per kill on a Tier S boss, 0.3% on Tier A, 0.1% on Tier B, once for the top damage dealer and once more across everyone who took part. Priest James also sells them for 100,000,000 Ruud in every class tab. They're unique-equip, level 400 required, all classes. Server-wide, expect roughly one boss ring every two to three weeks across the whole roster, regardless of how many players show up to each kill.
A boss ring arrives clean: +0, no luck, no excellent options. The Ruud shop ring comes with six excellent options and a 35% luck chance. Either way the ring can be built up with Volt Jewels. They drop from world bosses only (see the reward tables above): the basic Volt Jewel on every tier, the Greater on A and S tier, the Supreme on S tier. The Excellent line adds one random excellent option per success (up to six), the Additional line raises the +4 option step by step, at 70% / 50% / 30% for the Volt, Greater and Supreme tiers.
Each tier only works on a ring in the right state. Excellent line: Volt on a ring with 0 or 1 excellent options, Greater with 2 or 3, Supreme with 3 to 5. Additional line: Volt up to option step 1, Greater up to step 2, Supreme up to step 3.
When a ring drops, the bearer is announced to the entire server:
“✦ Ring of Volt has chosen [PlayerName] as its bearer!”